I did a long session yesterday and memory leaks didn't seem to be an issue. hi there, i have see that im needing OpenGL 4.5 to run the game, but OpenGL Extensions Viewer 4.1 says that i only have 4.4 I have a Asus Geforce Strix Gaming 980 TI with 6 GB VRam < > Showing 46-60 of 73 comments. Extension Viewer OpenGLext is a small and easy-to-use program that shows how much of certain OpenGL spec is implemented in the drivers that are currently.
I am also running an overlay or two, I can't be bothered to test if these errors happen from that or just are. ShaderGLSLManager::Destructor - OpenGL id 11 is still active. ShaderGLSLManager::Destructor - OpenGL id 10 is still active. ShaderGLSLManager::Destructor - OpenGL id 278 is still active. ShaderGLSLManager::Destructor - OpenGL id 12 is still active. GL ERROR - Function glFramebufferRenderbufferEXT generated error GL_INVALID_OPERATION Downloaded and ran OpenGL Extensions Viewer 4.1 and confirmed that my OpenGL exists and is setup just fine. OpenGL Extension Viewer developed by Realtech VR is a utility tool that you can use to check these extensions. that function error only happened in the start so it may be part of a startup test or some such. I left the instructions somewhat vague, so if you need help then stop :)Įdit: well I just ran it and even though it works I got these errors in gliLog well ok more like 300 or so, but I'm not posting them all. Download and run the executable (nvidiaopenglrdp.exe) from the DesignWorks website as Administrator on the remote Windows PC where your OpenGL application will run. if it is an opengl call that crashes you it should give a log file saying which caused it (supposedly I've never had need to try it myself). Follow the install instructions, but afterwards open the ini and change LogFlush to true, and LogEnabled to false for image logging. This is a screenshot of a tool called OpenGL Extensions viewer 4.1.7: ATTACHCONFIG1315/ATTACH My environment: Windows 7 64 bit. The version of OpenGL did increase but only to version 2.1. It won't get the game running for you, but it should at least tell you if it's an opengl call that is causing you to crash. Later I found that Mesa library boasts it can support OpenGL up to v3.3, so I compiled it and copied the outcome opengl32.dll into C:\windows\system32. If one of you don't mind some messing around, then
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